If there's a mid-year front-runner for the VFX Oscar, it's definitely Industrial Light & Magic's exceptional work on Guillermo del Toro's "Pacific Rim," which is more than just rock 'em sock 'em robots vs. monsters. Aside from the masterfully animated Jaegers and Kaiju, there's also the complex lighting, atmospherics, and water simulation, which take the CG mise-en-scene to a new level of sophistication. But faced with a budget gap for "Pacific Rim," ILM massively reworked its production pipeline to not only cut out waste and inefficiency but to also empower its artists with more advanced tools for lighting (Katana) and rendering through ray tracing (Arnold). "On 'Pacific Rim,' there was a specific number that Legendary and Warner Bros. needed us to hit and we were coming up ahead of that even with the efficiencies factored in from 'Rango,'" explains John Knoll, ILM's senior VFX supervisor. "And I wanted to do this experiment to close the gap by swapping out these tools and think...
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